This patch focuses on balancing the game and fixing some minor bugs. Hopefully it speeds up the game a bit, improves the difficulty curve, and stops the Shaaman for getting over 700% tower damage buff!
We also made significant progress in squashing bugs related to earning progression of XP, Badges, and star progression.

The Shaaman was too strong and this was made very obvious by the Shaaman super AI lasting way longer than intended. We are reducing the tower damage boost based on upgrade seeds applied to try and tone his power levels down.
Seed Damage Event Reward damage boost 5/7.5/10/12.5/15/20% → 2/4/6/8/10/15%
Super Seeds talent damage boost 5/10/15% → 3/6/9%
Shaaman AI No longer gets free upgrade seeds on higher difficulties. They were getting too big of an edge when combined with those of seed breeder

Brute Force The instant reload upgrade was making it never use magic fertilizers, which feels too strong. Now, once you get this upgrade, magic fertilizer ammo will be consumed with each shot fired.

ROFL Launcher Especially early on in matches before unlimited bounce range gets unlocked, it often happens that enemies escape bounce range just barely as a byproduct of spawn speed. To reduce this effect, the base bounce range of the ROFL launcher was slightly buffed from 8 → 9

Some Lick types are posing less of a challenge resulting in longer matches. These changes aim to make some adjustments to make the game feel more challenging, especially in mid rounds
Dire Tire HP 60/180/360/720/1,440/2,880 → 60/200/450/1,100/1,900/3,500